SLAMMER - Fast Action SF Skirmish System
Chris & Alex Nicole

Direct Fire Weapon Examples: 

Direct Fire Weapons:  Type  Damage Rating  Close (<4")  Effect 
Range 
Notes; 
SLM40 Slammer  1D+2  +3  20"  Heavy assault weapon 
Dracon Railgun  1D+2  +2  24"  Heavy gauss rifle 
Lemming Long-Rifle  1D+1  +1  28"  Heavy laser rifle 
Pulse Rifle  1D+1  +3  20"  Assault weapon 
Carbonlite  1D  +2  24"  Laser carbine 
Blaster Pistol  1D+1  +4  8"  Handgun 
Zippgun  1D  +3  16"  Rapid fire hand gun 
Piranha Gun  BA  1D-1  +3  18"  Autofire needle gun 
Toaster  EA  2D-2  +3  8"  Flame Thrower 
Storm Gun  EXH*  2D+2  +1  28"  Portable auto-cannon.  
Lazooka  EH* 3D  -1  36"  Energy Anti-Armour.  
Buzz-Bomb  EX  3D+2  N/A  18"  Single shot Anti-Armour 
Smart Gun  BA  1D+1  +2  28"  Squad Support Weapon 
Auto Support Weapon  EAH*  1D+2  +1  48"  Tripod or vehicle mounted.
Contemporary Weapon Examples: 
Direct Fire Weapons:  Type  Damage Rating  Close (<4")  Effect 
Range 
Notes; 
Machine-gun  BAH  1D+ 2  +0  36"  GPMG, HMG. * 
Light Machine-gun  BA  1D+1  +1  24"  Bren, MG40, etc. 
Military Rifle  1D  +2  20"  M16, AK47, SA80, etc. 
Sub-machine-gun  BA  1D-1  +3  12"  Sten, Uzi, Schmeiser etc. 
Single Shot Rifle  1D+1  +1  28"  Sniper rifle 
Shotgun  1D  +4  12"  Hunting weapons 
Handgun  1D-1  +3  8"  Pistol, Revolver 
LAW/RPG  EX  2D+2  N/A  12"  One shot Anti-Tank missile. * 
Frag Grenade  EX  2D  N/A  6"  Hand Grenade. 
Grenade Launcher  EX  --  +1  24"  Effect as Grenade type 
Light Mortar  EXH  3D  N/A  >12"  One bomb per round, * May not fire at less than 12" range 
Note:  * These weapons must be braced in order to fire. 
Weapon Types;  E - Energy weapons, B - Ballistic weapons, EX - Explosive Effect, A - Autofire weapons, H - Heavy weapons. 

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Last updated Friday, 19 November, 1999