THE FANTASY TRIP - TALENTS & ADVANTAGES IQ 7 Axe / Mace; IQ 7 2 Except Club (no skill required) Bow; IQ 7 2 Includes Sling. Crossbow; IQ 7 1 Knife; IQ 7 1 Pole Weapons; IQ 7 2 Except Naginata Shield; IQ 7 1 Sword; IQ 7 2 Includes Knife. IQ 8 Exotic Weapons; BlowGun; IQ 8 1 Bola; IQ 8 1 Pre-requisite; Thrown Weapons. Boomerang; IQ 8 1 Pre-requisite; Thrown Weapons. Cestus; IQ 8 1 Guns; IQ 8 2 Includes Gunpowder Weapons. Lasso; IQ 8 2 Naginata; IQ 8 1 Pre-requisite; Pole Arms. Net & Trident; IQ 8 1 Pre-requisite; Pole Weapons. Nunchuks; IQ 8 1 Quarterstaff; IQ 8 1 Sha-Ken; IQ 8 1 Pre-requisite; Thrown Weapons. Spear-Thrower; IQ 8 1 Pre-requisite; Thrown Weapons or Pole Weapons. Whip; IQ 8 1 Thrown Weapons; IQ 8 2 Boating; IQ 8 1 Farming; IQ 8 1 Horsemanship; IQ 8 1 Literacy; IQ 8 1 Running; IQ 8 2 Seamanship; IQ 8 1 Sex Appeal; IQ 8 1 Swimming; IQ 8 1 IQ 9 Acute Hearing; IQ 9 3 Alertness; IQ 9 2 Animal Handler; IQ 9 2 Bard; IQ 9 2 Charisma; IQ 9 2 Climbing; IQ 9 1 Detect Traps; IQ 9 2 Diving; IQ 9 1 Pre-requisite; Swimming. Driver; IQ 9 1 Missile Weapons; IQ 9 3 Priest; IQ 9 2 Recognize Value; IQ 9 1 Silent Movement; IQ 9 2 Warrior; IQ 9 2 Pre-requisite; Strength of 14 or better. Veteran; IQ 9 3 Pre-requisites; Strength of 16 or better and Warrior. Mundane Talents; IQ 9 1 Beekeeper, Butcher; Carpenter, Draper, Fisherman,Tanner. IQ 9 2 Baker, Brewer, Cook, Gardener, Joiner, Leatherworker, Potter, Sculptor, Vintner, Wood carver. IQ 9 3 Artist / Calligrapher. IQ 10 Acrobatics; IQ 10 3 Pre-requisites; Dexterity of 12 or better. Armourer; IQ 10 2 Business Sense; IQ 10 2 Diplomacy; IQ 10 1 Engineer; IQ 10 2 Fencing; IQ 10 3 Pre-requisites; Dexterity 14 or better and Sword. Mimic; IQ 10 2 Naturalist; IQ 10 2 New Followers; IQ 10 2 Pre-requisites; Charisma. Remove Traps; IQ 10 1 Pre-requisites; Detect Traps. Thief; IQ 10 2 Tracking; IQ 10 1 Unarmed Combat I; IQ 10 2 Pre-requisite Dexterity of 13 or better. IQ 11 Architect/Builder; IQ 11 2 Courtly Graces; IQ 11 1 Detection of Lies; IQ 11 2 Expert Horseman; IQ 11 2 Pre-requisite; Horsemanship. Goldsmith; IQ 11 2 Pre-requisite; Recognize Value. Mechanician; IQ 11 2 Includes Remove Traps. Monster Followers; IQ 11 2 Physicker; IQ 11 2 Shipbuilder; IQ 11 2 Pre-requisite; Seamanship. Tactics; IQ 11 1 Two Weapons; IQ 11 3 Pre-requisites; Dexterity of 13 or better and talents for weapons used. Woodsman; IQ 11 1 Pre-requisite; Naturalist. Vet; IQ 11 2 Pre-requisite; Animal Handler. IQ 12 Assess Value; IQ 12 1 Pre-requisite; Recognize Value. Captain; IQ 12 2 Pre-requisite; Seamanship. Expert Naturalist; IQ 12 3 Pre-requisite; Naturalist. Master Armourer; IQ 12 2 Pre-requisite; Armourer. Master Thief; IQ 12 2 Pre-requisites; Thief and Dexterity of 14 or better. Monster Followers II; IQ 12 2 Pre-requisite; Monster Followers I. Spying; IQ 12 3 Pre-requisite; Silent Movement. Unarmed Combat II; IQ 12 2 Pre-requisites; Unarmed Combat I and Dexterity of 14 or better. Ventriloquist; IQ 12 2 IQ 13 Chemist; IQ 13 3 Master Mechanician; IQ 13 2 Pre-requisite; Mechanician. Mathematician; IQ 13 2 Pre-requisite; Literacy. Scholar; IQ 13 3 Pre-requisite; Literacy. Strategist; IQ 13 2 Pre-requisite; Tactics. IQ 14 Alchemist; IQ 14 3 Disguise; IQ 14 2 Master Bard; IQ 14 2 Pre-requisite; Bard. Master Physicker; IQ 14 2 Pre-requisite; Physicker. Theologian; IQ 14 2 Pre-requisite; Priest. Unarmed Combat III; IQ 14 2 Pre-requisites; Unarmed Combat II and Dexterity of 14 or better. Unarmed Combat IV; IQ 14 2 Pre-requisites; Unarmed Combat III and Dexterity of 15 or better. Unarmed Combat V; IQ 14 3 Pre-requisites; Unarmed Combat IV and Dexterity of 16 or better.