THE FANTASY TRIP - IN THE LABYRINTH TALENTS & ADVANTAGES Page IQ Cost Notes: Acrobatics; ITL 13 IQ 10 3 Pre-requisites; Dexterity of 12 or better. Acute Hearing; ITL 13 IQ 9 3 Alchemist; ITL 16 IQ 14 3 Alertness; ITL 13 IQ 9 2 Animal Handler; ITL 13 IQ 9 2 Architect/Builder; ITL 14 IQ 11 2 Armourer; ITL 14 IQ 10 2 Armourer (Master); ITL 15 IQ 12 2 Pre-requisite; Armourer. Assess Value; ITL 15 IQ 12 1 Pre-requisite; Recognize Value. Axe / Mace; ITL 12 IQ 7 2 Except Club (no skill required) Bard; ITL 12 IQ 9 2 Bard (Master); ITL 16 IQ 14 2 Pre-requisite; Bard. BlowGun; ITL 12 IQ 8 1 Boating; ITL 12 IQ 8 1 Bola; ITL 12 IQ 8 1 Pre-requisite; Thrown Weapons. Boomerang; ITL 12 IQ 8 1 Pre-requisite; Thrown Weapons. Bow; ITL 12 IQ 7 2 Includes Sling. Business Sense; ITL 13 IQ 10 2 Captain; ITL 15 IQ 12 2 Pre-requisite; Seamanship. Cestus; ITL 12 IQ 8 1 Charisma; ITL 13 IQ 9 2 Chemist; ITL 15 IQ 13 3 Climbing; ITL 13 IQ 9 1 Courtly Graces; ITL 14 IQ 11 1 Crossbow; ITL 12 IQ 7 1 Detection of Lies; ITL 14 IQ 11 2 Detect Traps; ITL 12 IQ 9 2 Diplomacy; ITL 13 IQ 10 1 Disguise; ITL 15 IQ 14 2 Diving; ITL 12 IQ 9 1 Pre-requisite; Swimming. Driver; ITL 13 IQ 9 1 Engineer; ITL 14 IQ 10 2 Fencing; ITL 13 IQ 10 3 Pre-requisites; Dexterity 14 or better and Sword. Farming; ITL 12 IQ 8 1 Goldsmith; ITL 14 IQ 11 2 Pre-requisite; Recognize Value. Guns; ITL 12 IQ 8 2 Includes Gunpowder Weapons. Horsemanship; ITL 12 IQ 8 1 Horsemanship (Expert); ITL 14 IQ 11 2 Pre-requisite; Horsemanship. Knife; ITL 12 IQ 7 1 Lasso; ITL 12 IQ 8 2 Literacy; ITL 12 IQ 8 1 Mathematician; ITL 15 IQ 13 2 Pre-requisite; Literacy. Mechanician; ITL 14 IQ 11 2 Includes Remove Traps. Mechanician (Master); ITL 15 IQ 13 2 Pre-requisite; Mechanician. Missile Weapons; ITL 13 IQ 9 3 Mimic; ITL 14 IQ 10 2 Monster Followers; ITL 14 IQ 11 2 Monster Followers II; ITL 15 IQ 12 2 Pre-requisite; Monster Followers I. Mundane Talents; ITL 13 IQ 9 1 Beekeeper, Butcher; Carpenter, Draper, Fisherman,Tanner. ITL 13 IQ 9 2 Baker, Brewer, Cook, Gardener, Joiner, Leatherworker, Potter, Sculptor, Vintner, Wood carver. ITL 13 IQ 9 3 Artist / Calligrapher. Naginata; ITL 12 IQ 8 1 Pre-requisite; Pole Arms. Naturalist; ITL 13 IQ 10 2 Naturalist (Expert); ITL 15 IQ 12 3 Pre-requisite; Naturalist. Net & Trident; ITL 12 IQ 8 1 Pre-requisite; Pole Weapons. New Followers; ITL 13 IQ 10 2 Pre-requisites; Charisma. Nunchuks; ITL 12 IQ 8 1 Pole Weapons; ITL 12 IQ 7 2 Except Naginata Physicker; ITL 14 IQ 11 2 Physicker (Master); ITL 15 IQ 14 2 Pre-requisite; Physicker. Priest; ITL 12 IQ 9 2 Quarterstaff; ITL 12 IQ 8 1 Recognize Value; ITL 13 IQ 9 1 Remove Traps; ITL 13 IQ 10 1 Pre-requisites; Detect Traps. Running; ITL 12 IQ 8 2 Scholar; ITL 15 IQ 13 3 Pre-requisite; Literacy. Seamanship; ITL 12 IQ 8 1 Sex Appeal; ITL 12 IQ 8 1 Sha-Ken; ITL 12 IQ 8 1 Pre-requisite; Thrown Weapons. Shield; ITL 12 IQ 7 1 Shipbuilder; ITL 14 IQ 11 2 Pre-requisite; Seamanship. Silent Movement; ITL 13 IQ 9 2 Spear-Thrower; ITL 12 IQ 8 1 Pre-requisite; Thrown Weapons or Pole Weapons. Spying; ITL 15 IQ 12 3 Pre-requisite; Silent Movement. Strategist; ITL 15 IQ 13 2 Pre-requisite; Tactics. Swimming; ITL 12 IQ 8 1 Sword; ITL 12 IQ 7 2 Includes Knife. Tactics; ITL 14 IQ 11 1 Theologian; ITL 16 IQ 14 2 Pre-requisite; Priest. Thief; ITL 14 IQ 10 2 Thief (Master); ITL 15 IQ 12 2 Pre-requisites; Thief and Dexterity of 14 or better. Thrown Weapons; ITL 12 IQ 8 2 Tracking; ITL 13 IQ 10 1 Two Weapons; ITL 14 IQ 11 3 Pre-requisites; Dexterity of 13 or better and talents for weapons used. Unarmed Combat I; ITL 14 IQ 10 2 Pre-requisite Dexterity of 13 or better. Unarmed Combat II; ITL 15 IQ 12 2 Pre-requisites; Unarmed Combat I and Dexterity of 14 or better. Unarmed Combat III; ITL 16 IQ 14 2 Pre-requisites; Unarmed Combat II and Dexterity of 14 or better. Unarmed Combat IV; ITL 16 IQ 14 2 Pre-requisites; Unarmed Combat III and Dexterity of 15 or better. Unarmed Combat V; ITL 16 IQ 14 3 Pre-requisites; Unarmed Combat IV and Dexterity of 16 or better. Ventriloquist; ITL 15 IQ 12 2 Vet; ITL 14 IQ 11 2 Pre-requisite; Animal Handler. Veteran; ITL 13 IQ 9 3 Pre-requisites; Strength of 16 or better and Warrior. Warrior; ITL 13 IQ 9 2 Pre-requisite; Strength of 14 or better. Woodsman; ITL 14 IQ 11 1 Pre-requisite; Naturalist. Whip; ITL 12 IQ 8 1