COMBINED FANTASY TRIP INDEX In The Labyrinth (ITL), Advanced Melee (AM), Advanced Wizard (AW) Abilities; Choosing ITL 9 Aerial Combat AM 32 Aging ITL 32 Aimed Shots AM 20 Alchemists AW 23 Alchemists; Table AW 24 Ambush AM 20 Apotheosis (Achieving Divinity) ITL 57 Apprentices AW 30 Armour & Shields; Table AM 12 Armour; Protection from hits AM 9 Armour; Table ITL 69 Armour; Weight & Cost ITL 35 Artifacts ITL 20 Attacks AM 6 Attacks; Jabbing with poleweapon AM 13 Attacks; Left hand weapons AM 13 Attacks; Missile Weapons AM 14 Attacks; Shield-Rush AM 13 Attacks; Thrown Weapons AM 13 Attributes; Increasing ITL 10 ATTRIBUTES; SELECTING ITL 7 Automatic Hits AM 20 Banks ITL 24 Beasts; Table ITL 19 Berserking AM 20 Broken Ground AM 18 Broken Weapons AM 22 Character cards ITL 18 Character Generation Tables ITL 7 Character Record Sheets ITL 10 Character Type ITL 9 Chemist; Table AW 24 Chemists AW 23 Cidri; The world of.. ITL 4 Climbing; AM 18 Clothing ITL 29 Combat; Example AM 27 Combat; Initiative AM 3 Combat; Options AM 3 Concealment AM 21 Creating a Character ITL 5 Creating a Labyrinth ITL 18 CREATING A WORLD ITL 18 Creatures; Beasts ITL 61 Creatures; Flora & Fauna ITL 50 Creatures; Giant Insects ITL 63 Creatures; Hymenopterans ITL 63 Creatures; Magical ITL 57 Creatures; Nuisance ITL 65 Creatures; Plants ITL 65 Creatures; Riding Animals ITL 59 Creatures; Trained ITL 62 Creatures; Water ITL 64 Crippling Hits AM 21 CULTURES & CUSTOMS ITL 27 Dagger Marksmanship AM 21 Darkness AM 19 Death AM 22 Defending AM 18 Delayed actions AM 22 Dexterity (DX) ITL 8 Disengaged AM 6 Disengaging AM 18 Dodging AM 18 Doors ITL 44 Doors; Hidden ITL 45 Dropped Weapons AM 22 Duels ITL 28 ECONOMIC SYSTEM ITL 24 Enchantment; Weapon / Armour AW 26 Engaged AM 6 Entering a Labyrinth ITL 33 EQUIPMENT ITL 35 Equipment Table ITL 36 Equipment; Hints ITL 37 Experience Points ITL 10 Experience; Powerful Races ITL 11 Facing AM 6 Fighters ITL 6 Finding an Employer ITL 34 Fine weapons & Armour AM 22 Fire as a weapon AM 23 Forcing Retreat AM 18 Forgetting Abilities ITL 9 GAME TIME ITL 31 Gates AW 39 Gods & Demi-Gods ITL 57 GOING ON AN ADVENTURE ITL 33 Guilds ITL 29 Hand to Hand; Combat AM 15 Hand to Hand; Damage due to ST AM 21 Hand to Hand; Disengaging AM 18 Hand to Hand; Multiple Combat AM 15 Hand to Hand; Pinning a foe AM 15 Height AM 24 Hidden Movement AM 5 Hired Help ITL 33 Hitting your friends AM 15 Humanoid Races; Centaurs ITL 51 Humanoid Races; Dwarves ITL 50 Humanoid Races; Elves ITL 50 Humanoid Races; Gargoyles ITL 51 Humanoid Races; Giants ITL 51 Humanoid Races; Goblins ITL 50 Humanoid Races; Half Breeds ITL 52 Humanoid Races; Halflings ITL 50 Humanoid Races; Hobgoblins ITL 50 Humanoid Races; Men ITL 50 Humanoid Races; Merman ITL 52 Humanoid Races; Orcs ITL 50 Humanoid Races; Player Characters ITL 50 Humanoid Races; Prootwaddles ITL 51 Humanoid Races; Reptile Men ITL 51 Humanoids; Table ITL 19 Illusions; Disbelief by animals AW 5 Illusions; Limitations AW 6 Initiative AM 5 Injury; reactions to.. AM 18 Intelligence (IQ) ITL 8 INTRODUCTION ITL 3 Iron, silver & magic AW 7 Jail & other Punishment ITL 28 Jobs; Employment ITL 25 Jobs; Table ITL 26 Languages ITL 16 Languages; Learning ITL 9 Laws ITL 27 Learning new talents & Languages ITL 16 Light ITL 43 Light; Effect on combat ITL 43 Long distance Duels AM 26 Long-range Missile Fire AM 25 Losing Abilities ITL 17 Lost in the Wilderness ITL 23 Magical equipment & laboratories AW 8 Magical Item; Greater Creation AW 26 Magical Item; Lesser Creation AW 26 Magical Items AW 25 Magical Items; Bizarre AW 37 Magical Items; Cost AW 30 Magical Items; Creating AW 25 Magical Items; Creation Table AW 27 Magical Items; De-enchanting AW 37 Magical items; Destruction AW 38 Magical Items; For Sale AW 38 Magical Items; Greater Items Table AW 33 Magical Items; Lesser Items Table AW 31 Magical Items; Protective Amulets AW 33 Magical Items; Removing Obnoxious AW 38 Magical Items; Researching New AW 35 Magical Items; Rule of Five AW 25 Magical Items; Spell Immunity AW 31 Making up a Party ITL 33 Map Example ITL 22 Mapping and Map Reading ITL 21 Mapping the adventure ITL 44 Mechanician's Guild ITL 30 Mercenaries Guild ITL 30 Money ITL 24 Moneylenders ITL 25 Monsters; Intelligent ITL 52 Mounted Combat AM 29 Mounted Combat; Armour AM 31 Mounted Combat; Attacks AM 30 Mounted Combat; DX Modifiers AM 31 Mounted Combat; Engaging AM 30 Mounted Combat; Leaning AM 30 Mounted Combat; Magic use AM 31 Mounted Combat; Movement AM 30 Mounted Combat; Options AM 29 Mounted Combat; Panic AM 31 Mounted Combat; Pulling off a rider AM 30 Mounted Combat; The Lance AM 31 Movement AM 4 Movement; Actions - Jumping etc AM 5 Movement; Crawling & lying prone AM 5 Movement; Flight AM 4 Movement; Multi-hex figures AM 4 Movement; Shifting AM 4 Moving onto other figures AM 4 Narrow Tunnels AM 24 Noise ITL 47 Nonhuman Figures AM 24 Nuisance Creatures; Table ITL 19 Nuisance Encounters ITL 38 Other Heroes ITL 6 Outdoor Encounter Tables ITL 24 Outdoor Encounters ITL 23 Partial Secrecy ITL 49 Playing GM Characters (NPC) ITL 37 PLAYING THE GAME ITL 37 Playing the Game; Example ITL 47 Poison AM 25 Potions; Developing new AW 25 Quick Combat System AM 28 Quick Combat; DX adjustments AM 29 Quick Combat; Hitting AM 29 Quick combat; Movement AM 29 Quick Combat; Options AM 29 Quick Combat; Sequence AM 28 Quick Combat; Who may be attacked AM 29 Random Stocking ITL 19 Reaction Rolls ITL 37 Recovering from exhaustion AW 39 Recovering from injury AW 39 Recovering Lost Strength AM 25 Religion; ITL 31 Rolling for a hit AM 9 Rolling for damage AM 9 Room Contents Table ITL 19 Running ITL 43 Running Battles AM 26 Saving Rolls ITL 37 Scholars Guild ITL 30 Scrolls; AW 8 Scrolls; Cost AW 8 Shields; Protection from hits AM 10 Slaughtering Helpless Figures AM 26 Slaves ITL 34 Spell Books AW 7 Spells; Casting from books AW 7 Spells; Casting from scrolls AW 8 Spells; Continuing Aw 7 Spells; Control AW 4 Spells; Creation AW 4 Spells; Fire AW 6 Spells; Gestures & Incantations AW 8 Spells; how to cast AW 3 Spells; Illusions AW 5 Spells; Images AW 5 Spells; Inventing new AW 23 Spells; Learning ITL 9 Spells; Learning new AW 10 Spells; Missile AW 3 Spells; Secret Protection AW 4 Spells; Shadow AW 6 Spells; Special AW 7 Spells; Summoned Creatures AW 5 Spells; Table (see spell list) AW 11 Spells; Thrown AW 3 Spells; Thrown missing AW 39 Spells; types AW 3 Spells; Wall AW 6 Spot Hidden; Did he recognise it? ITL 44 Spot Hidden; Did he see it? ITL 44 Stocking the Labyrinth ITL 18 Strength (ST) ITL 8 Strength; Advantages ITL 8 Strength; Bare hand damage AM 21 Surprise AM 5 Sweeping Blows AM 26 Taking Prisoners AM 26 TALENTS (see also Talent List) ITL 11 Talents; Learning ITL 9 Taxes ITL 24 THE WORLD OUTSIDE ITL 23 Thieves' Guild ITL 29 Time, Speed & Distance ITL 43 Towns & Villages; Building ITL 23 Trampling AM 26 Trap; Complexity ITL 20 Traps ITL 45 Traps; Building new traps ITL 46 Traps; Detecting ITL 46 Traps; Removing ITL 46 Traps; Springing ITL 46 Traps; Table ITL 19 Traps; Types of ITL 47 Travel; in the Labyrinth ITL 43 Treasure; Table ITL 19 Trial ITL 28 Tunnelling ITL 45 Turn Sequencing AM 2 Turns; How many? ITL 43 Using Magic; Methods AW 10 Waiting for an opening AM 20 Walking ITL 43 Water AM 19 Weapons AM 7 Weapons; Blowgun AM 9 Weapons; Bola AM 7 Weapons; Boomerang AM 7 Weapons; Cestus (Spiked Gauntlet) AM 8 Weapons; Clubs AM 20 Weapons; Crossbows AM 14 Weapons; Gas Bombs AM 23 Weapons; Gunpowder AM 23 Weapons; Gunpowder Bombs AM 24 Weapons; Lasso AM 8 Weapons; Naginata AM 7 Weapons; Net & Trident AM 7 Weapons; Nunchuks AM 9 Weapons; Other AM 12 Weapons; Peculiar Weapons AM 7 Weapons; Pole weapons AM 12 Weapons; Quarterstaff AM 8 Weapons; Sha-ken (Throwing Star) AM 8 Weapons; Spear Thrower AM 9 Weapons; Table AM 10 Weapons; Table ITL 68 Weapons; The pike AM 31 Weapons; Whip AM 8 Weight Carried ITL 35 Weight carried by fliers ITL 36 Weight carried by pack animals ITL 35 Weight of Characters ITL 35 Wills ITL 27 Wishes AW 9 Wizards ITL 6 Wizards Chest AW 8 Wizards on Cidri AW 3 Wizards' Guild ITL 29