Slammer - Fast Action SF Skirmish System

Vehicle Examples

Example: Jeep,
Capacity; One team,
Combat Move;
Fast Wheeled,
Clear
24"
Rough
12"
Woods
12"
Road
40"
Water
N/A
Armour; Soft 1D, Open topped,
Size; Small, target modifier +1
Equipment; Crew Weapons, or pintle mounted infantry support weapons, (MG, ASW, Guided missile system, etc)
Notes,  

 
Example: Hover Bike
Capacity; One or two,
Combat Move;
Skimmer,
Clear
32"
Rough
24"
Woods
16"
Road
40"
Water
40"
Armour; Soft 1D,
Size; Very Small, target modifier +0
Equipment; Crew Weapons, or fixed forward mounted Auto-laser (1D+1, Autofire)
Notes, Incoming fire hits the bike on 1-4, rider on 5,6

 
Example: Truck
Capacity; One section, 2 or 3 teams.
Combat Move;
Wheeled,
Clear
20"
Rough
8"
Woods
8"
Road
40"
Water
N/A
Armour; Soft 1D, Open topped,
Size; Medium, target modifier +2
Equipment; Passenger Weapons.
Notes, Towing equipment, cargo 1 ton.

 
Example: Lorry
Capacity; Crew; 2, Passengers; up to one platoon, (8-12 teams)
Combat Move;
Wheeled,
Clear
20"
Rough
N/A
Woods
8"
Road
32"+
Water
N/A
Armour; Soft 1D+1, Open topped,
Size; Large, target modifier +3
Equipment; Cab mounted Machine Gun, passenger weapons.
Notes, Cargo 3 tons.

 
Example: Tracked Carrier
Capacity; One section, 2 or 3 teams,
Combat Move;
Light Tracks
Clear
24"
Rough
16"
Woods
12"
Road
32"
Water
8"
Armour; Light 2D, Small turret, roof hatches and rear door
Size; Medium, target modifier +2
Equipment; Turreted ASW, Guided Anti-Tank Missile (4D)
Notes, 2x reloads for the ATM inside, Night Vision gear for driver and commander, amphibious.

 
Example: Scout-car
Capacity; Crew, 2 or 3
Combat Move;
Fast Wheeled,
Clear
24"
Rough
16"
Woods
12"
Road
40"
Water
*4"
Armour; Bulletproof 1D+2, Open topped,
Size; Small, target modifier +1
Equipment; Pintle mounted MG, Smoke Grenades x2,
Notes, Higher level radio, *flotation gear (One round to prepare).

 
Example: 'Hetzer' Light Tank Hunter
Capacity; Crew 3 or 4,
Combat Move;
Tracks
Clear
20"
Rough
16"
Woods
12"
Road
24"
Water
N/A
Armour; Medium 3D,
Size; Medium, target modifier +2
Equipment; Hull-mounted Medium Railgun (4D), Command Cupola MG, or
Remote turret 3x Anti-Tank Guided Missiles, (4D Ex),
Notes, Smoke Generator, Dozerblade,

 
Example: Light Air Cushion Tank
Capacity; Crew 3 or 4,
Combat Move;
Light ACV
Clear
30"
Rough
12"
Woods
8"
Road
40"
Water
40"
Armour; Light tank 2D, Turreted (2D), Skirts Bulletproof (1D+2)
Size; Medium, target modifier +2
Equipment; Turreted Auto-cannon (2D+2, Autofire), CoAx ASW,
Notes,  

 
Example: Battle Tank
Capacity; Crew 4, Commander, Driver, Gunner, Loader/Operator
Combat Move;
Heavy Track
Clear
12"
Rough
8"
Woods
8"
Road
16"
Water
4"
Armour; Heavy Tank 4D, Turret (4D),
Size; Large, target modifier +3
Equipment; Turreted Tank Gun (4D, Ex), CoAx ASW, Commanders MG, Searchlight,
Notes, Smoke Generator, Wading Gear, Night Sight, Night Vision gear for driver and commander, 'dozer blade, Anti-missile Screens (Reduce missile attacks by 1D)

 
Example: Dreadnought Walker
Capacity; Crew 1 - Elite,
Combat Move;
2 Legs
Clear
16"
Rough
12"
Woods
8"
Road
20"+
Water
6"
Armour; Light tank 2D, - all round
Size; Medium, - target modifier +2,
Equipment; Right Arm; Shoulder fired Lazooka, Left Arm; Toaster
Notes, May go prone, as infantry, One round to stand up again.
Close Assault +3

 

previous  top  next  Web site created and maintained by Chris Nicole 
Last updated Sunday, 07 November, 1999