SLAMMER - Fast Action SF Skirmish System
Chris & Alex Nicole

Star Ship Troopers - The Movie

Pascal Saradjian submitted the following organisation and gaming notes for SST:tM. This looks like it could be a lot of fun and a great opportunity for Hollywood Heroics.
PascalS@alphamedia.fr

Star Ship Troopers - Arachnids

They live in underground Hives containing a complex of caverns and tunnels. When the hive entrance(s) are open the bugs can go up to the surface and kill the MI.
The best method to close the hive entrance is to fire a nuke in them.

The primary foe is the Warrior, these move in swarms and are deadly in close combat.
The Hopper bug can fly over a short distance. They are strong enough to catch a men in the air.
The Tanker bug is heavily armoured but relatively slow moving. Their main attack is to spit a flammable and highly corosive liquid.
Artillery are present by Plasma Arachnids. They can destroy a starship with their plasma bolts.
All bugs are commanded by a Brain. If a Brain is captured all bugs will stop the attack.

Arachnids in Slammer

Activation Modifiers
Warrior 6 Brain not captured +2
Hopper 4 Under fire -2
Tanker 2    
Plasma Bug 0    
Brain Bug 0    

Organisation

The organisation depend of the number of MI. For a squad level game, the bug can be:
1 Brain
1D3 Tanker
1D3 Hopper
2D6 Warrior
1D6 warriors per game turn can exit by the bug hole while the hole is open.
Arachnids
Bug Type Move Protection Close Size
Modifier
Notes
Warrior 12" +2 +6 0  
Hopper 16" +2 +6 0 Can fly in a turn
Tanker 8" +1 +4 +2  
Plasma 4" +1 +2 +2  
Brain 2" 0 0 +2  

Direct Fire Weapons: Type Damage Rating Close (<4") Effect
Range
Notes;
Tanker bolt EA 2D+1 +3 16"  
Plasma bolt EA 6D N/A Unlimited  

Miniatures

Games Workshop Tyrannid or Simtac Kryomek can be used as miniatures for the bugs.

Pascal Saradjian
PascalS@alphamedia.fr
http://www.alphamedia.fr

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Last updated Sunday, 21 November, 1999