Pascal Saradjian submitted the following organisation and gaming notes for SST:tM. This looks like it could be a lot of fun and a great opportunity for Hollywood Heroics.
PascalS@alphamedia.fr
Star Ship Troopers - Arachnids
They live in underground Hives containing a complex of caverns and tunnels. When the hive entrance(s) are open the bugs can go up to the surface and kill the MI.
The best method to close the hive entrance is to fire a nuke in them.
The primary foe is the Warrior, these move in swarms and are deadly in close combat.
The Hopper bug can fly over a short distance. They are strong enough to catch a men in the air.
The Tanker bug is heavily armoured but relatively slow moving. Their main attack is to spit a flammable and highly corosive liquid.
Artillery are present by Plasma Arachnids. They can destroy a starship with their plasma bolts.
All bugs are commanded by a Brain. If a Brain is captured all bugs will stop the attack.
Arachnids in Slammer
Activation |
Modifiers |
Warrior |
6 |
Brain not captured |
+2 |
Hopper |
4 |
Under fire |
-2 |
Tanker |
2 |
  |
  |
Plasma Bug |
0 |
  |
  |
Brain Bug |
0 |
  |
  |
Organisation
The organisation depend of the number of MI. For a squad level game, the bug can be:
- 1 Brain
- 1D3 Tanker
- 1D3 Hopper
- 2D6 Warrior
- 1D6 warriors per game turn can exit by the bug hole while the hole is open.
Arachnids |
Bug Type |
Move |
Protection |
Close |
Size Modifier |
Notes |
Warrior |
12" |
+2 |
+6 |
0 |
|
Hopper |
16" |
+2 |
+6 |
0 |
Can fly in a turn |
Tanker |
8" |
+1 |
+4 |
+2 |
|
Plasma |
4" |
+1 |
+2 |
+2 |
|
Brain |
2" |
0 |
0 |
+2 |
|
Direct Fire Weapons: |
Type |
Damage Rating |
Close (<4") |
Effect Range |
Notes; |
Tanker bolt |
EA |
2D+1 |
+3 |
16" |
|
Plasma bolt |
EA |
6D |
N/A |
Unlimited |
|
Miniatures
Games Workshop Tyrannid or Simtac Kryomek can be used as miniatures for the bugs.
Pascal Saradjian
PascalS@alphamedia.fr
http://www.alphamedia.fr
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Web site maintained by Chris Nicole
Last updated Sunday, 21 November, 1999
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